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This developer guide will show you how to compile and run a C++ game on Android that uses the Google PlayGame services API. Before you begin, download and configure the following requirements:

  • Android NDK, Revision 14 or higher.
  • Android SDK v10 or higher and latest version of the Eclipse ADT.
  • Device must be running Android 4.0 (API level 14) or higher.

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This developer guide uses the Android Native Development Kit (NDK). If you are unfamiliar with the NDK,refer to the NDK documentation and samplesbefore continuing.

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Step 1: Set up your environment

  1. Download the Android SDK and the Android NDK and extract them to your machine. In yourenvironment, set SDK_ROOT to the location of your Android SDK folder and NDK_ROOT to thelocation of your Android NDK folder.
  2. Download the C++ sample games. Thisdeveloper guide refers to the location of the samples on your machine as SAMPLES_DIR.
  3. Download the Google Play Games services C++ SDK. Extract theSDK onto your development machine. In your environment, set the variable NDK_MODULE_PATH topoint to the directory above the gpg-cpp-sdk directory. You should have the followingdirectory structure:
  4. Open Eclipse. If you have not already done so, tell Eclipse where you installed the NDK byclicking Preferences > Android > NDK.
  5. vmware workstation mac os download Import the Google Play services library project into your Eclipse workspace.

    1. In Eclipse, click File > Import > Android > Existing Android Code into Workspace.
    2. Select SDK_ROOT/extras/google/google_play_services/libproject/google-play-services_libwhere SDK_ROOT is the location of your Android SDK.
    3. Click Finish.
  6. Import the minimalist sample project into your Eclipse workspace.

    1. In Eclipse, click File > Import > Android > Existing Android Code into Workspace.
    2. Select SAMPLES_DIR/samples-android/minimalist.
    3. Click Finish.
  7. Right click the MinimalistActivity project and click Properties. Under Android, scrolldown to the Library section and make sure the google-play-services_lib project is correctlyreferenced. If not, remove the reference and add it again from your workspace.

Eclipse will automatically compile the Java and Android sources of your project; however, thenative code in the jni folder needs to be compiled separately. To do this manually, navigate tothe jni folder and run ndk-build. Remember to do this after you make any changes insidethe jni folder.

Your project should now compile, though it will not work yet. You must first configure your gamein the Google Play Console.

Step 2: Set up the game in the Google Play Console

Create an entry for your game in the Google Play Console. Repair mac disk from boot camp. This enables Games services for yourapplication, and creates an OAuth 2.0 client ID, if you don't already have one.

  1. Create an entry for your game by following the steps described inSetting Up Google Play Games Services.
  2. In AndroidManifest.xml, change the package attribute of the <manifest> tag to thepackage name you chose when setting up the Google Play Console. You may have to fix some referencesthroughout the project after making this change (particularly to the generated R class).
  3. Open res/values/ids.xml and place your App ID there. Note that the App ID is not the same asthe client ID; it is the number next to the name of your game in the Game Details page ofthe Google Play Console.

Step 3: Run the sample

In order to run the sample you will need a physical Android device or an emulator withGoogle Play services installed:

  1. Run ndk-build to compile the native code.
  2. In Eclipse, click Run > Run As > Android Application and run the sample on your device.
  3. When the sample opens, tap anywhere on the scren. You should see a Google Play Games logoappear. If you have correctly configured your app, you will be prompted to sign in.
Important: Make sure to sign your APK with the same certificate as the one whosefingerprint you configured on Google Play Console. Failure to do so will produceerrors.Important: If you are testing an unpublished game, make sure that the accountwith which you intend to sign in (usually, the account on the test device) islisted as a tester in the project. Open the Testing page, in theGame services subtab of the Google Play Console, to check or perform whitelisting. Failure toperform this step causes the server to act as though yourproject does not exist, and return errors.

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Optional: Building Automatically with Eclipse

The following steps show you how to configure Eclipse to automatically run ndk-build when youmake changes to files in the jni folder.

  1. Right-click the MinimalistActivity project and click Properties. In the Properties window,select the Builders pane.
  2. Click New to add a new Builder and select Program then click OK.
  3. In the Name field, enter 'NDK Builder'.
  4. Under Location click Browse File System and navigate to the NDK_ROOT directory andselect the ndk-build command.
  5. Under Working Directory click Browse Workspace and select the MinimalistActivityproject folder.
  6. Click the Refresh tab. Make sure the Refresh resources upon completion box is checked.
  7. Select the Specific resources radio button and then click Specify Resources. In theresulting dialog, select the jni folder under MinimalActivity.
  8. Click Apply and then OK to finish creating your Builder.

Now every time you edit a file within the jni folder, Eclipse will run ndk-build and print theoutput to the Eclipse Console.

Note:

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If you see errors when editing C or C++ files in Eclipse that prevent you from building theproject, you may want to disable C/C++ error reporting in Eclipse. In your project properties,navigate to C/C++ General > Code Analysis > Launching and make sure that both boxes areunchecked. Then click Apply and OK. This is a workaround to prevent Eclipse from checkingyour native code, it does not fix any real underlying errors you may have.