How To Create A Menu In Dev C++
The snippet shows how to create a menu on a windows form and test it. Original code via BCX, modified to compile with Dev C as a Windows Application. This approach does speed up writing of GUI programs. Sep 11, 2012 How to create a drop down menu for 3 commands on C. Create a menu driver with the following 3 functions Display menu In put selection Run selection On the menu following 3 choices are needed 1.convert from an arabic to an egyptian number 2. May 03, 2015 Put any question in the comments below! Don't forget to like, share, and subscribe! QUINCYSTUDIOS OUT. Click 'Show More' to see links Previous Tutorial: http. If you treat menus and scenes the same and don't allow multiple scenes to coexist, it's difficult to make a pause menu, or have menus that can be reached in multiple ways. I find the most useful representation for menus is a stack. Such an implementation might look like this: When the game (application) starts, push the main menu onto the stack. The following program allows a user to select a nursery rhyme from a menu. My task is to incorporate sub-menus (nursery rhyme and fairy tales) into the program. I've tried to do this but with no success as you can see below this program.

The snippet shows how to create a menu on a windows form and test it. Original code via BCX, modified to compile with Dev C++ as a Windows Application. This approach does speed up writing of GUI programs.
2,949 ViewsHow To Make A Menu In Dev C++
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For those who need some hand holding with the Dev C++ IDE:
In the IDE go to FILE, then NEW, then Project, select Windows Application, give it a name (eg. Menu1) click OK A filesave dialog box comes up, create a new folder and save Menu1.dev there. The DevCpp IDE comes up with a template, select and delete that and cut and paste this code into the empty editor page. Now compile and run.
iman_1

hello
i want to have a form desiner on my templates . i saw a '>video on youtube that someone had a subject more than me on basic templates named 'a form application' . i try to find out have i can have one like that , cuse i tring to make windows applications .
i want a compiler exept visual stodio for form desine forms like visual c++ ..
/djing-with-traktor-pro-apk-free-download.html. can someone help me ???
please if you can send your solution for me on GMAIL .
How To Create A Menu In Dev C Pdf
is812818@gmain.com
Create A Menu For Home
i want to put my game inside the menu ?
#include 'PrettyConsole.cpp'// to use setTextColor() and setCursorXY()
#include <iostream>
#include <conio.h> // to use _kbhit() and _getch()
#include <windows.h> // WinApi header
using namespace std;
void display_char(int rectX,int rectY,int rectWidth,int rectHeight){
setCursorXY(rectX+rectWidth/2,rectY+rectHeight/2);
cout << static_cast<char>(2);
}
void display_space(int rectX,int rectY,int rectWidth,int rectHeight){
setCursorXY(rectX+rectWidth/2,rectY+rectHeight/2);
cout << ' ';
}
void clear(){
cout << endl << endl << endl << endl << endl << endl << endl << endl << endl << endl ;
cout <<' ' << endl ;
}
int main (){
{
Beep(523,500); // 523 hertz (C5) for 500 milliseconds
Beep(587,500);
Beep(659,500);
Beep(698,500);
Beep(784,500);
cin.get(); // wait
}
int rectHeight = 8;
int rectWidth = 10;
int rectX = 10;// Initial rectangle's x position
int rectY = 1;// Initial rectangle's y position
int size = 21 , count_y =0 , size_y = 7,count_x =0 ;
bool bomb = 0 , flute = 0 ;
for( int x=0; x<rectWidth; ++x )
{
if (x0 x9){
setCursorXY(rectX+x,rectY);
cout << '#';
}
else if ( (x4 x5)&&((count_x2 && count_y 0) (count_x 1&&count_y 2))){
setCursorXY(rectX+x,rectY);
cout << ' ' ;
}
else{
setCursorXY(rectX+x,rectY);
cout << '=';
}
}
for( int x=0; x<rectWidth; ++x )
{
if ( x0 x9){
setCursorXY(rectX+x,rectY+rectHeight-1);
cout << '#';
}
else{
setCursorXY(rectX+x,rectY+rectHeight-1);
cout << '=';
}
}
for( int y=0; y<rectHeight; ++y )
{
if ( y 4 && ((count_x 1 && count_y 2) (count_x 1 && count_y 0))){
setCursorXY(rectX+rectWidth-1,rectY+y);
}
else{
setCursorXY(rectX+rectWidth-1,rectY+y);
cout << '#';
}
}
for( int y=0; y<rectHeight; ++y )
{
setCursorXY(rectX,rectY+y);
cout << '#';
}
rectY= 8;
rectX=1 ;
int rect_y=0;
int head_move_x , head_move_y ;
for ( int corre_y = rectY ; corre_y<= rectY+size_y;corre_y+=7){
int count_x = 0 ;
int rect_x=0;
for(int corre_x = rectX;corre_x<=rectX+size;corre_x+=9){
for( int x=0; x<rectWidth; ++x )
{
if (x0 x9){
setCursorXY(corre_x+x,corre_y);
cout << '#';
}
else if ( (x4 x5)&&((count_x1 && count_y 1) (count_x 2&&count_y 1) (count_x 1&&count_y 0) (count_x 0&&count_y 1))){
setCursorXY(corre_x+x,corre_y);
cout << ' ' ;
}
else{
setCursorXY(corre_x+x,corre_y);
cout << '=';
}
}
for( int x=0; x<rectWidth; ++x )
{
if ( x0 x9){
setCursorXY(corre_x+x,corre_y+rectHeight-1);
cout << '#';
}
else{
setCursorXY(corre_x+x,corre_y+rectHeight-1);
cout << '=';
}
}
for( int y=0; y<rectHeight; ++y )
{
if ( y 4 && ((count_x 0 && count_y 1) (count_x 1 && count_y 1))){
setCursorXY(corre_x+rectWidth-1,corre_y+y);
}
else{
setCursorXY(corre_x+rectWidth-1,corre_y+y);
cout << '#';
}
}
for( int y=0; y<rectHeight; ++y )
{
setCursorXY(rectX,corre_y+y);
cout << '#';
}
if (rect_x1 && rect_y 1)
{
setCursorXY(corre_x+rectWidth/2,corre_y+rectHeight/2);
cout << static_cast<char>(2);
head_move_x = corre_x ;
head_move_y = corre_y ;
}
if (rect_x1 && rect_y 0)
{
setCursorXY(corre_x+rectWidth/2,corre_y+rectHeight/2);
cout << static_cast<char>(3);
}
if (rect_y 0 && rect_x0)
{
setCursorXY(corre_x+rectWidth/2,corre_y+rectHeight/2);
cout << static_cast<char>(3);
}
if (rect_y 0 && rect_x2)
{
setCursorXY(corre_x+rectWidth/2,corre_y+rectHeight/2);
cout << static_cast<char>(3);
}
count_x++;
rect_x++;
}
count_y++;
rect_y++;
}
char key = 0 ,esc=27;
int x = head_move_x , y=head_move_y ;
while( key!= esc){
if(_kbhit()){
key= _getch();// _getch() reads a single character from the console without echoing the character
if (key 100){
if(head_move_x <x+1 && head_move_y >= y){
display_space(head_move_x,head_move_y,rectWidth,rectHeight);
head_move_x+=9;
display_char(head_move_x,head_move_y,rectWidth,rectHeight);
}
} else if(key 97){
if(head_move_x >= x && head_move_y >= y){
display_space(head_move_x,head_move_y,rectWidth,rectHeight);
head_move_x-=9;
display_char(head_move_x,head_move_y,rectWidth,rectHeight);
}
}
else if (key119){
if(head_move_y >= y ){
display_space(head_move_x,head_move_y,rectWidth,rectHeight);
head_move_y-=6;
display_char(head_move_x,head_move_y,rectWidth,rectHeight);
if(head_move_x x+9 && head_move_y y-6 && !flute){
cout << endl << endl << endl << endl << endl << endl << endl << endl << endl << endl ;
cout <<'Press <SPACEBAR> to get the FLUTE.' << endl ;
key= _getch();
if(key 32){
flute = true ;
head_move_y-=1;
display_space(head_move_x,head_move_y,rectWidth,rectHeight);
head_move_y+=1;
}
}
else if(head_move_x x-9 && head_move_y y-6 && !bomb){
cout << endl << endl << endl << endl << endl << endl << endl << endl << endl << endl ;
cout <<'Press <SPACEBAR> to get the BOMB.' << endl ;
key= _getch();
if(key 32){
bomb = true ;
head_move_y-=1;
display_space(head_move_x,head_move_y,rectWidth,rectHeight);
head_move_y+=1;
}
}
else {
clear();
}
}
}
else if (key115){
if(head_move_y<y){
display_space(head_move_x,head_move_y,rectWidth,rectHeight);
head_move_y+=6;
display_char(head_move_x,head_move_y,rectWidth,rectHeight);
if(head_move_y <= y+6 ){
cout << endl << endl << endl << endl ;
cout <<' ' << endl ;
}
}
}
}
}
cout << endl << endl ;
}